﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

[LuaExport]
public class TestClass
{
    public static TestClass Create() {
        return new TestClass();
    }
    public void PrintTest() {
        Debug.Log("sdfgdsfgvcbccvvvdd");
    }

}

